# coding: utf-8

水特效武器ID列表 = {  # 数值为满层（10层）总数值
    "6_34748": {"装备名": "夜狂游", "数值": 1050},
    "6_35763": {"装备名": "雾行客", "数值": 1170},
}

风特效腰坠ID列表 = {
    "8_37718": {"装备名": "雪上尘", "数值": 8330},
    "8_38789": {"装备名": "吹香雪", "数值": 9291},
}

套装列表 = {
    # 头，衣，腰，腕，鞋
    "濯心": {"套装装备ID列表": ["7_94319", "7_94348", "7_94261", "7_94232", "7_94290"], "2件套效果": "套装技能加成", "4件套效果": "套装神力加成"},
    "灵源": {"套装装备ID列表": ["7_96208", "7_96238", "7_96148", "7_96118", "7_96178"], "2件套效果": "套装神力加成", "4件套效果": "套装技能加成"}
}

帽子大附魔列表 = {
    # 帽子大附魔id，大附魔破防数值
    "11868": 999,
    "12037": 1098
}

衣服大附魔列表 = {
    # 衣服大附魔id， 衣服大附魔外功基础攻击数值
    "11867": 450,
    "12036": 495
}

腰带护腕鞋子大附魔列表 = {
    # 大附魔id，标识符
    # 腰带
    "11864": True,
    "12033": True,
    # 护腕（不同品系数一样）
    "11866": True,
    "12035": True,
    # 鞋子（不同品系数一样）
    "11865": True,
    "12034": True
}

# 魔盒json的key转中文映射表
attribute2cnDict = {
    "Agility": "身法",
    "Spirit": "根骨",
    "Spunk": "元气",
    "Strength": "力道",
    "Vitality": "体质",
    "PhysicsAttackPowerBase": "基础外功攻击",
    "LunarAttackPowerBase": "基础阴性内功攻击",
    "NeutralAttackPowerBase": "基础混元内功攻击",
    "PoisonAttackPowerBase": "基础毒性内功攻击",
    "SolarAttackPowerBase": "基础阳性内功攻击",
    "PhysicsAttackPower": "最终外功攻击",
    "LunarAttackPower": "最终阴性内功攻击",
    "NeutralAttackPower": "最终混元内功攻击",
    "PoisonAttackPower": "最终毒性内功攻击",
    "SolarAttackPower": "最终阳性内功攻击",
    "PhysicsCriticalStrike": "外功会心等级",
    "PhysicsCriticalStrikeRate": "外功会心率",
    "LunarCriticalStrike": "阴性内功会心等级",
    "LunarCriticalStrikeRate": "阴性内功会心率",
    "NeutralCriticalStrike": "混元内功会心等级",
    "NeutralCriticalStrikeRate": "混元内功会心率",
    "PoisonCriticalStrike": "毒性内功会心等级",
    "PoisonCriticalStrikeRate": "毒性内功会心率",
    "SolarCriticalStrike": "阳性内功会心等级",
    "SolarCriticalStrikeRate": "阳性内功会心率",
    "PhysicsCriticalDamagePower": "外功会效等级",
    "PhysicsCriticalDamagePowerPercent": "外功会效",
    "LunarCriticalDamagePower": "阴性内功会效等级",
    "LunarCriticalDamagePowerPercent": "阴性内功会效",
    "NeutralCriticalDamagePower": "混元内功会效等级",
    "NeutralCriticalDamagePowerPercent": "混元内功会效",
    "PoisonCriticalDamagePower": "毒性内功会效等级",
    "PoisonCriticalDamagePowerPercent": "毒性内功会效",
    "SolarCriticalDamagePower": "阳性内功会效等级",
    "SolarCriticalDamagePowerPercent": "阳性内功会效",
    "PhysicsOvercome": "外功破防等级",
    "PhysicsOvercomePercent": "外功破防",
    "LunarOvercome": "阴性内功破防等级",
    "LunarOvercomePercent": "阴性内功破防",
    "NeutralOvercome": "混元内功破防等级",
    "NeutralOvercomePercent": "混元内功破防",
    "PoisonOvercome": "毒性内功破防等级",
    "PoisonOvercomePercent": "毒性内功破防",
    "SolarOvercome": "阳性内功破防等级",
    "SolarOvercomePercent": "阳性内功破防",
    "PhysicsHit": "外功命中等级",
    "PhysicsHitPercent": "外功命中",
    "LunarHit": "阴性命中等级",
    "LunarHitPercent": "阴性命中",
    "SolarHit": "阳性命中等级",
    "SolarHitPercent": "阳性命中",
    "NeutralHit": "混元命中等级",
    "NeutralHitPercent": "混元命中",
    "PoisonHit": "毒性命中等级",
    "PoisonHitPercent": "毒性命中",
    "Strain": "无双等级",
    "StrainPercent": "无双",
    "Haste": "加速等级",
    "HastePercent": "加速率",
    "SurplusValue": "破招",
    "MaxHealth": "最大气血值",
    "PhysicsShieldBase": "基础外功防御等级",
    "PhysicsShield": "最终外功防御等级",
    "PhysicsShieldPercent": "外功防御",
    "LunarShieldBase": "基础阴性内功防御等级",
    "LunarShield": "最终阴性内功防御等级",
    "LunarShieldPercent": "阴性内功防御",
    "NeutralShieldBase": "基础混元内功防御等级",
    "NeutralShield": "最终混元内功防御等级",
    "NeutralShieldPercent": "混元内功防御",
    "PoisonShieldBase": "基础毒性内功防御等级",
    "PoisonShield": "最终毒性内功防御等级",
    "PoisonShieldPercent": "毒性内功防御",
    "SolarShieldBase": "基础阳性内功防御等级",
    "SolarShield": "最终阳性内功防御等级",
    "SolarShieldPercent": "阳性内功防御",
    "Toughness": "御劲等级",
    "ToughnessDecirDamagePercent": "御劲减会心伤害",
    "ToughnessDefCriticalPercent": "御劲",
    "DecriticalDamage": "化劲等级",
    "DecriticalDamagePercent": "化劲",
    "Dodge": "闪躲等级",
    "DodgePercent": "闪躲",
    "Parry": "招架等级",
    "ParryPercent": "招架",
    "ParryValue": "拆招值",
    "MeleeWeaponAttackSpeed": "武器攻速",
    "MeleeWeaponDamage": "武器伤害（基础值）",
    "MeleeWeaponDamageRand": "武器伤害（随机值）",
    "ActiveThreatCoefficient": "招式威胁"
}